Returnal Update 1.4.0
At that place haven't been many unmarried-player game releases this year, simply Returnal has managed to garner a lot of attention since its release. The game's steep difficulty level and excellent level design make it quite engaging, and it was one of the talking points at launch.
- More than: Returnal – What Does the Orange Light That Appears Mean?
As with almost all new games, Returnal does have a few issues hither and at that place which players had raised their concerns over. Thankfully, developer Housemarque has acknowledged those problems and released a patch today. The patch includes a wide range of fixes to trophies along with a few balancing changes and quality of life improvements. Here are the complete patch notes of Returnal Update ane.four.0.
Returnal – Gameplay Trailer
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Returnal – Gameplay Trailer
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Returnal Update 1.4.0 – Patch Notes (Today, June fourteen)
- Platinum: Added support for replaying sure Act 1 & Act 2 Trophies
- Platinum: Added support to retroactively award Trophies which cannot be replayed
- Platinum: Added boosted locations for Spotter Logs nine, 34, 35 & 46 to appear more often
- Platinum: Fixed an result where 1 Nothing was sometimes unobtainable for Biome Survey Trophies
- Platinum: Fixed an issue where some Activity Cards displayed an incorrect count
- UI: HUD labels for items are at present subconscious when Selene is firing a weapon
- UI: Stock-still an effect where two actions could be mapped to a single button afterwards switching controller presets
- Cinematics: Fixed a rare audio sync outcome in the secret catastrophe
- Audio: Full general mix improvements across the experience
- Sound: Improved surround sound setup support beyond the experience
- Audio: Added more DualSense haptics beyond cinematic moments for deeper immersion
- Audio: Added DualSense haptics when using the Icarian Grapnel
- Audio: Improved the dynamic range recommendations system
- Audio: Permit users to override the dynamic range recommendations
- Audio: Allow users to modify audio output from the game menu
Game Balance:
- Residual: Diverse problems fixes to certain artifacts, parasites, consumables, and when certain malfunctions can occur in the early parts of the game
- Residual: Players no longer receive parasites every bit rewards when players avenge their corpses
- Balance: Enemies, Weapons, and Bosses – difficulty adjustments in all Biomes for a more than counterbalanced gameplay feel
Misc Bug-fixes:
- Fixed an issue where Hyperion may drop the Key out of achieve
- Fixed an issue where Ophion may become invisible if the player uses a Reconstructor during the fight
- Fixed weapons not existence found in Biomes after scanning just not collecting them
- Fixed an event where Selene could jump impossibly long distances
- Fixed multiple issues where Selene may become trapped in a room
- Fixed a rare freezing consequence when teleporting in Scarlet Wastes
- Fixed occasional frame rate drops when using the Electropylon Driver
- Performance improvements, crash fixes, and multiple minor bug fixes
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Source: https://www.dualshockers.com/returnal-update-1-4-0-patch-notes-today-june-14/
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