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Returnal Update 1.4.0

At that place haven't been many unmarried-player game releases this year, simply Returnal has managed to garner a lot of attention since its release. The game's steep difficulty level and excellent level design make it quite engaging, and it was one of the talking points at launch.

  • More than: Returnal – What Does the Orange Light That Appears Mean?

As with almost all new games, Returnal does have a few issues hither and at that place which players had raised their concerns over. Thankfully, developer Housemarque has acknowledged those problems and released a patch today. The patch includes a wide range of fixes to trophies along with a few balancing changes and quality of life improvements. Here are the complete patch notes of Returnal Update ane.four.0.

Returnal – Gameplay Trailer

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Returnal – Gameplay Trailer

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Returnal Update 1.4.0 – Patch Notes (Today, June fourteen)

  • Platinum: Added support for replaying sure Act 1 & Act 2 Trophies
  • Platinum: Added support to retroactively award Trophies which cannot be replayed
  • Platinum: Added boosted locations for Spotter Logs nine, 34, 35 & 46 to appear more often
  • Platinum: Fixed an result where 1 Nothing was sometimes unobtainable for Biome Survey Trophies
  • Platinum: Fixed an issue where some Activity Cards displayed an incorrect count
  • UI: HUD labels for items are at present subconscious when Selene is firing a weapon
  • UI: Stock-still an effect where two actions could be mapped to a single button afterwards switching controller presets
  • Cinematics: Fixed a rare audio sync outcome in the secret catastrophe
  • Audio: Full general mix improvements across the experience
  • Sound: Improved surround sound setup support beyond the experience
  • Audio: Added more DualSense haptics beyond cinematic moments for deeper immersion
  • Audio: Added DualSense haptics when using the Icarian Grapnel
  • Audio: Improved the dynamic range recommendations system
  • Audio: Permit users to override the dynamic range recommendations
  • Audio: Allow users to modify audio output from the game menu

Game Balance:

  • Residual: Diverse problems fixes to certain artifacts, parasites, consumables, and when certain malfunctions can occur in the early parts of the game
  • Residual: Players no longer receive parasites every bit rewards when players avenge their corpses
  • Balance: Enemies, Weapons, and Bosses – difficulty adjustments in all Biomes for a more than counterbalanced gameplay feel

Misc Bug-fixes:

  • Fixed an issue where Hyperion may drop the Key out of achieve
  • Fixed an issue where Ophion may become invisible if the player uses a Reconstructor during the fight
  • Fixed weapons not existence found in Biomes after scanning just not collecting them
  • Fixed an event where Selene could jump impossibly long distances
  • Fixed multiple issues where Selene may become trapped in a room
  • Fixed a rare freezing consequence when teleporting in Scarlet Wastes
  • Fixed occasional frame rate drops when using the Electropylon Driver
  • Performance improvements, crash fixes, and multiple minor bug fixes

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Medico Armughanuddin
@armughanuddin

Md (He/Him) is the Head of Content- India for DualShockers. He is pursuing Computer science Engineering and is really passionate about gaming and applied science. You tin can find him great complex coding problems during the 24-hour interval, and covering the latest happenings in the industry at night.

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Source: https://www.dualshockers.com/returnal-update-1-4-0-patch-notes-today-june-14/

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